Deep in the underbelly of the gaming world circa 1994 there was a "game". I use the term "game" loosely here to describe a book that I came across at the LFGS I frequented at the time. From the moment you cracked the cover you knew you were in trouble.
HoL: Human Occupied Landfill was a TRPG from Dirt Merchant games that broke me. Not financially, but mentally and emotionally on a deep level. This book took the tropes of nerd culture at the time (Disney, 40K, D&D, Comic, etc...) and turned them on their respective heads. Coupled with insensitivity and language that would make a sailor blush, this book...
Is probably one of my most favorite reads of all time! The artwork is beautifully hideous and strike me in the raw, primitive side of my emotions.
Followed up with the sequel Buttery Wholesomeness in 1995, these two books were filth pretending to be an RPG and it absolutely fit my sense of humor. They obviously weren't meant for everybody and would absolutely not see the light of day under the lens of today's culture.
So that being said..
Legend had it that the core draft was left on a door step at White Wolf Games.. in a plain brown wrapper. The staff read it, reveled in the irreverance of it but were loathe to publish, fearing the backlash they could see happening. Thus originally printed under Black Dog Games (get it White Wolf = good, Black Dog = bad). But that is gaming legend.
So what is this book about? Well, HoL is a science fiction game set in the future where mankind has colonized the entire galaxy. Characters in the game have been either trapped or imprisoned on the planet HoL (The Human Occupied Landfill). HoL is a penal colony for the scum of the galaxy as seen in the eyes of the C.O.W. (Confederation of Worlds), which is the ruling government body of the human territories. Establishing this colony as far as possible from the more "civilized" worlds was deemed a necessity for the safety of all involved.
The C.O.W. also uses HoL as , well, a landfill. The entire landscape is covered with mountains of rotting debris, from candy bar wrappers and starship hulls to toxic nuclear waste and used medical syringes. HoL is a breeding ground for cute little bulbous creatures called "Wastems", which characters can capture as pets, eat as tasty pudding snacks, or use for target practice. Beware of the ones with an evil gleam in their eye, however; it could be a Wastit, the carnivorous man-eating version of the timid creatures. Not every critter on HoL is cute and furry, especially the subterranean horrors called Fleshtenders. Victims of Fleshtenders (if they happen to survive) only remember seeing two evil eyes and very big teeth. HoL is also a cesspool of gangs and criminal psychopaths.
Given this world of "kill or be killed", the main goals of characters in HoL are survival and escape. They can be attacked at any time by just about anything from ax-wielding maniacs to mutant creatures. It is a place of all kinds of unimaginable horror – and entertainment, for the citizens of C.O.W. who like to spend their free time watching holographic channels dedicated to the viewing of the non-stop slaughter via explosive robotic cameras called Crickets. *
Wiki had a grand explanation of the rules as follows:
"A few samples of the HoL core rules are given here. HoL uses two six-sided dice (2d6) for all task and combat resolutions. The Game Master in HoL is known as the HoLmeister.
The HoL core rulebook doesn't provide a system of character generation, instead offering a set of pre-generated characters, including a young boy with an oversized plasma gun whose survival is completely inexplicable, a pedophile priest, a gamer geek, Elvis Presley, and parodies of two Marvel Comics superheroes, the Silver Surfer and the Incredible Hulk.
The Buttery Wholesomeness supplement provides the rules for creating new characters of the player's design. With that book, players pick a Totem that list the basic personality of their character. Picking the "Bush Baby" Totem, for example, creates fast, nimble characters. Those of the "Sloth" Totem are generally smart, but slow and lazy in action. The character creation system is as much of a disturbing joke as the system, full of charts that tell you to roll on other charts, and like the character generation system of Traveller (of which it is a parody), your character can die during creation.
Each character in HoL has five Stats:
Greymatta: Intellectual capacity (if any)
Meat: Physical strength
Nuts: Spiritual resolve
Stats are typically rated from -2 (terrible) to +10 (nigh godly), though both higher and lower ratings are possible.
Each stat has a number of skills associated with it. Given a world of senseless violence, most skills in HoL are simply there to better bash someone's head in, or blast them to oblivion with weapons. Useful skills include:
Operate Starship and Chew Gum at the Same Time: A Greymatta skill that says it all.
Repair Toasters 'n' Stuff: A Greymatta skill for fixing things.
Turn Radios into Howitzers: A Greymatta skill for MacGyvering things.
Organize Fundraiser: The Mouth skill based art of coaxing money and other goodies out of people.
Make Someone Stop Living With Your Fist: The Meat skill for bashing in skulls while unarmed.
Making Sharp Things Go Through Soft Things That Scream and Bleed: A Meat skill. Self-explanatory.
Scathing (Ooooo, Big Word!) Sarcasm: A Mouth skill for humiliating your foes into piles of tears.
Whining Until You Get What You Want: A Mouth skill that forces victims to give in to your demands.
Make Everything You Say Sound More Important Than the Voice of God: A Mouth skill for fast talking and persuasion.
That Psycho Bruce Lee Shit: A Feets skill for dazzling your enemy with martial arts.
Withstand/Enjoy Hellish Agony: A Nuts skill for remaining conscious after being tortured by watching Barney & Friends for 24 hours straight. Closely related to "Withstand Bagpipes."
Spot Wastit: A Greymatta skill. Only useful if you enjoy keeping your face intact. As stated in the core rulebook, a character without this skill cannot tell the difference between a wastem and a wastit, even if the wastit is walking away from a mutilated body with a bloody knife in its hands.
Resolving the success or failure of a task involves rolling two six-sided dice (2d6) and adding the character's Stat rating and related Skill values, plus a difficulty modifier set by the HoLmeister. Difficulty typically scales between +4 (Easier than a Cheap Streetwalker) to -4 (Bogusly Difficult), although higher and lower modifiers are possible. A total of 15 or above is a success, 14 or lower is a failure; more detail is given by the General Chart (one of many charts in HoL).
Die rolls of 2, "Snake Eyes", are always a very, very bad thing (regardless of bonuses), and results in whatever horrors the twisted mind of the HoLmeister decides to inflict upon the character. HoLmeisters are encouraged to take out pent up aggressions in these situations. Players may also randomly roll to determine the character's fate on another chart, where they might get lucky and only snap a groin muscle.
Die rolls of 12, "Box Cars", are always a very good thing, and allow the player to reroll the dice and add it to the twelve they've just rolled. Rerolls also add a point to the "Grace of God" Pool (see below) which can save a character in moments of certain, otherwise unavoidable death. Multiple rerolls are possible, as is getting a snake eyes on a reroll.
When two HoL characters meet, they usually end up trying to kill each other, so combat is just one of those things a character could face every minute of their HoL life. As in most RPG systems, opposing forces roll for initiative (a d6 roll + Feets Stat) to see who goes first.
There are two kinds of attacks in HoL, Melee (with hand-to-hand weapons) and Ranged (with projectile weapons). Attackers attack, and Defenders either Dodge or Parry the attack. The Attacker rolls 2d6 + Stat + Skill to attack, rolling on the Combat Chart (which is similar to the General Chart, i.e. rolls lower than 15 miss). The total attack roll is modified by the Defender's Feets Stat + 2d6 (this acts as the base Difficulty Modifier against the attack) plus any other modifiers the HoLmeister sees fit (e.g. for cover).
Range attacks are modified by range. Things that are really close get a +4 bonus to hit, and extremely far get a -4 (or worse) penalty.
Weapons in HoL can be anything; a rolled-up newspaper, broken bottle, Enemy-B-Gone™, Kitty Kitty Bang Bangs™ or whatever. Every weapon has an Anguish Value and a Damage Number. Anguish Values are rated from 1 (staple in a finger) to 20 (Unprotected Re-entry into the Atmosphere). The higher the number, the more the weapon "hurts" the character, and is strictly for the enjoyment of role-playing. Damage Numbers have no upper limit.
Everyone in HoL has 20 Wound Levels that start at zero and increase according to how much damage they have taken. To figure out damage, the character's Meat Stat + Armor Value (if any) is subtracted from the weapon's Anguish Value. Once that number is determined the character finds the number on a Damage Multiplier Chart and rolls a d6 to determine the intensity of the multiplier of the weapon's Damage Number. The weapon's Damage Number is then multiplied that many times (from x1 to x5) and added to the character's current Wound Level.
Characters suffer Stat penalties that worsen according to how many Wound Levels they have taken:
5+-1 to all rolls (Hurtin')
10+-2 (Smoking the pain pipe)
14-3 (Need a doctor)
15-4 (Feasting with agony)
16-5 (Feeling imminent doom)
20+The Big Dirt Nap!
Surviving is the best reward. A more generous HoLmeister can reward players P.R.I.C.Kudos, which can raise a Skill point by one or add another first level Skill to a character's sheet. They can also reward Big P.R.I.C.Kudos that can raise a Stat by one.
Another feature of the game is the "Grace of God" pool. Each character is given a random number of GoG points at creation, rolled by the HoLmeister, but never revealed to the player. In situations of the direst peril, a player can utter the words "Praise Jesus" and spend a GoG point. This sets into action a series of seemingly random and freakish events that prove to be the character's salvation from their current predicament. The example given in the core rulebook depicts a space station's re-entry into HoL's atmosphere being broken by a fruitfly, thus saving the character. Because the player has no idea how many GoG points the character has, it is likely that eventually the rule will be invoked without any GoG points actually left in the GoG pool. This garners the character one "Wrath of God" point. Some HoLmeisters activate the WoG point immediately after the situation the characters were in is resolved by the GoG mechanic, while others save the resolution of the WoG point for later, but in either case, the character is marked for the most unfair, heinous and unforgiving fate the HoLmeister can dream up. These situations are clearly defined as "worse than any snake-eyes roll" and the section explaining the WoG reminds the players once again that "the HoLmeister is allowed to cheat. Whenever he wants to. Period."
Thanks to WIKI for saving me some typing...
All this is prefaced by the first page in the book which says:
"Warning: Do NOT read further if you are offended by the following sentence:
The quick brown fox jumped over the lazy dog; what a fu^&*in' a$#hole." (Yeah, I edited it...)
Yeah, my kind of book!!
-Redneck Game Gawd
"A spoon does not a parry make"